Shadowrun Inc.

Damn Lawyers!
Shit just got real.

Everything was in place, ready to go. Even Wraith mysteriously appeared to lend a hand in keeping an eye on things in case Caroline decided to pull some crazy stunt.

The stunt, as it turned out, was not so crazy. The lawyer she hired (James Mathers) had his own ideas for the custody of the items in question. He produced a certified info card that listed all of the items and showed them to be in custody of a third party. He stated that, until a trial proved otherwise, Caroline could not be implicated in the removal of the items from Adaman Security’s possession, meaning that the only thing that was not disputed was that Adaman had lost the items and therefore should not be trusted to keep them during these proceedings. He seemed excesssively dickish about the whole thing. Argyle used a mind probe to figure out what this guy’s angle was and learned that everything here was being recorded and would be sent to authorities and, perhaps worse, the media if he did not enter a code to stop it at an appointed time. He planned to use this to control the situation.
After the meeting was concluded, Mathers asked to speak with Argyle alone (and unbeknownst to either of them, Wraith). He told Argyle that he knew this was all bullshit and that none of the documents checked out. There was some back and forth, Mathers clearly not entirely certain of the accusation he was about to make, until Argyle demanded a straight explanation. The lawyer told him that he worked with this kind of thing often and believed that this was a shadowrun. Without directly confirming this, Argyle asked what he expected to gain from this confrontation.
Mathers explained that he had a job he needed doing. In exchange for that, he would not blow the cover of the people at this meeting. He hinted that there could be a mutually beneficial business arrangement in it in the future as well. Argyle made him agree to convince Caroline to place the items into their custody as well and they shook hands.
Argyle immediately told everyone what happened and Wraith had Zed track down the guy’s car so he could install some surveillance equipment and stow away in the trunk. Tracer tried to intercept and charm Mathers. Mathers seemed to barely listen to what Tracer had to say and refused the offer of a drink.
The folder (yes, paper) that Argyle was given contained some information about an experimental one man stealth anti-grav aircraft that appeared to be focused on inserting operatives. It contained the location of a secure private airfield and the hanger where the aircraft is held and the location of the drop off, a different hanger just outside Seattle. Pretty straightforward. Mathers gave them one week to finish the job or he would release the info he has.

To be clear, so we all understand exactly what is at stake, here is why that would be bad:
Argyle was magically disguised, and Wraith was never detected. With fake and easily replaceable commlinks, even with those ID’s recorded, they are in little danger of being identified. Tracer, on the other hand, was in full view of Mathers the whole time. And, while he doesn’t bring his legitimate commlink with him on runs, he does have a real SIN. Facial recognition technology is pretty advanced and some investigative work could tie his face to the scanners at his place of legal employment and pick up his SIN from there.
The other problem is Dariush. In general, it is considered very bad form indeed to expose your Mr. Johnson to the public, especially if there is any question as to the legality of what is going on. Even without proof, it makes their lives harder and makes them less trusting of this kind of work, which is bad for business for all fixers.
Either of those outcomes will become known in the fixer community quickly. Yes, fixers talk and keep databases of fuck-ups as a professional courtesy to each other. Karl and Hashtag could easily identify Tracer and name his usual cohorts. They might like the team, but if push comes to shove, they will protect themselves and their connections above all.
Also, just the suggestion that a Mr. Johnson might get caught with shadowrunners and would even have the passing chance of naming the fixer he contacted will make a fixer pucker their asshole so tight it might just fuse shut. So, to cover his own ass, Hashtag would immediately hire someone to kill Dariush. And he may feel some loyalty toward Tracer, but it is unlikely that that would stop him from doing the same for everyone on the team.
So don’t fuck this up.

A Much Better Plan
Way better than fighting mages

(Date is of the day that we stopped for the night.)

After some reflection while waiting for “some chumps” to turn up, Argyle proposed a plan that was better in just about every way: Go after Caroline Brak directly. She still appears to be in possession of the jewelry, so why involve such potentially dangerous men as those mages?

There was some discussion and the final plan looked like this:

Step 1: Create a convincing reason to reexamine the property dispensation of a finalized divorce. For this, they decided that Tracer would pose as the representative of a security firm against which Dariush was filing suit for losing secure property. This property included items covered in the divorce, meaning that the result of this suit could retroactively impact the divorce dispensation, as Dariush would not technically have owned the property at that point, so it could not have been awarded to anyone during the divorce. The matter is to be settled by court ordered arbitration. Argyle will play the part of Dariush’s lawyer, and Caroline would have her own lawyer, so long as it was not Michael White, as he was named in the suit on other allegations, not to mention the potential impact of his relationship with Caroline.
It was decided that Dariush needed to be in the know, and he agreed to act the part.

Step 2: Convince Caroline. Easy enough for Tracer. He met her for dinner as the representative for the security firm, seeking to either seduce her and take the jewelry once in her home, or to make sure she agreed to the terms of the suit, chiefly remanding the items in question to his firm’s custody until the matter is settled. He invented a story of personal dissatisfaction with Dariush to assure her that he would help her in order to get back at him.
She was too wary to be seduced, but it seems her greed and a slight vindictive streak compelled her to agree to the arbitration, but only after she could find another lawyer to replace Mr. White. (She’s a business woman and has clearly learned to never make final decisions about such things without consulting an expert.)

Step 3: Take possession of the jewelry (and a few other items, just for good measure) and pretend to send them to a remote secure facility only to have them “lost at sea.” Zed contacted her pirate ally, Omen, and was able to exchange false ship identities, cargo manifests, and permissions from her in exchange for a month of free medical service. (ONLY medical service. ABSOLUTELY NO modifications, improvements, or extra bling.) As a bonus, the false information was the cover for her operation, so there is recent, verifiable movement, AND, she’s about to bankrupt it to move on to another cover. So there’s not much clean-up for the team to do.

Step 4: Play out the arbitration and disappear.

We are just about to begin step 3. Caroline has a lawyer and now they just need to pretend to wait on summons and finish the job.

Property Dispute
Divorce is messy business.

A few days after a their successful heist, the group was contacted by Hashtag with a Mr. Johnson who needed some help with the acquisition of some personal property from his ex.
The Mr. Johnson was a man by the name of Dariush Husseini, a tobacconist who stands out as one of the rare successful independent businessmen in a line of product dominated by the megacorps. In fact, his rather sudden success around ten years ago is something of a mystery.
The target was some jewelry he lost in his divorce with Caroline Brak, a fashion designer who left him for their lawyer.
After some quick intel gathering, the runners learned the identity of the lawyer, a Michael White, and found that he was somehow involved with a mage’s lodge and though he himself was not a mage, he was protected by powerful spirits. Despite this, they accepted the meeting.

Tracer and Argyle met with Dariush in his office at his main store. He explained jewelry had belonged to his grandmother, but with some legal maneuvering, was labeled as a gift to Caroline, and therefore given to her in the divorce. The piece he was most interested in was a pendant, for which the reward was ¥10000. If the rest of the jewlery could be recovered, there would be an additional ¥5000 reward. After learning that Michael may be working for mages, Dariush admitted that, while there was sentimental attachment to his grandmother’s jewelry, the pendant was magical in nature. He assured them, however, that it was dormant, and that the nature of the magic was such that no one would be able to use it anyway. He would not elaborate further.
They accepted the mission.

After a couple of days of scouting and following, they discovered the following:

- They followed Michael White to house in Belleview that was heavily warded. When they dug into the address, they found the house belonged to a man name Miguel Manchaca.
- Manchaca’s record was clean as far as Zed could dig. In fact, the only thing slightly unusual about his goings on were several trips per year to Germany. Combined with no apparent income, it was odd, but didn’t explain anything. However, when Argyle asked his sister, she was able to learn that he belonged to a secret lodge that called themselves “The Wings of Erdegekettet.” She expressed deep concern about this, because secret lodges are rarely up to any good. Furthermore, this appeared to be a very old order, and keeping a secret for so long implies that powerful people are keeping it secret.
- Michael White was being sought out for help by a teenage girl named Erica Wood, who cornered him several times throughout his day and seemed to be begging for help that he refused. After Tracer spooked her in the mall, she ran back to White and the two of them drove to Manchaca’s house. Several hours later, they left and Erica was protected by spirits.
-Erica Wood’s parents, Stan and Janet, were clients of White’s. The firm White works for focuses on business and tax law, so presumably, he was involved with their business. Why a young girl would need his help in the first place remains a mystery.
-After observing the Manchaca’s house, now apparently the location of the lodge “The Wings of Erdegekettet” it became clear that it was a dangerous target. To test how dangerous, Tracer decided to hire “some chumps” to test the defenses. He is awaiting some likely chumps from Hashtag.

A Simple Smash and Grab Part 2

The heist worked according to plan! The mage, Marcus Walker, left for the meeting with Tracer and was rendered unconscious by Argyle. The security system was hacked by Zed to trigger an alarm outside after Wraith was already inside (with the help of a chameleon suit), while Argyle’s air spirit distracted the astral guardians.
There were a couple of hiccups with door security, but the object was removed and the whole job was over in a matter of minutes.

The device was contained in a heavily secured carrying case featuring a coded mag-lock, a biometric lock, and an internal lock accessed via installed wireless node. After an unsuccessful attempt to hack the wireless lock caused the node to crash, it was decided to leave it alone and let the customer figure it out. After all, they were only paid to get the thing from point A to point B. They took it to the address they were given, which turned out to be an operating and well guarded dockside warehouse. The van was approached by armed guards who, with few words, took the case and walked away.

A couple of hours later, while toasting their success in a local coffee and pie joint, the vid-screens began showing news reports of an explosion in a dockside warehouse. Shortly after that, the money for the job (4,000¥) was deposited into the secure account.
Some quick research confirmed that the warehouse in question was in fact their drop point. The only other information turned up was that there have been rumors of smugglers operating out of that particular compound, but they were unable to turn up who might be involved.

Wraith had also nabbed a quantum soldering tool from the lab that he was able to fence for 2,000¥.

Just before he went to sleep, Tracer was contacted by Marcus Walker with a simple message thanking him for the assistance. Strange, considering that he was the target of a very successful magic attack. He did not elaborate any further, but they were able to trace the message back its source, presumably Marcus’ home.

On to the next job!

A Simple Smash and Grab Part 1
The Plannening

Karl has found a Mr. Johnson who needs access to a product still in development by a competitor before the patent can be finalized. The project, which appears to be a hand held weapon of some kind is being developed and tested in an independent research facility, the primary security of which seems to be secrecy.
With the project number supplied by Mr. Johnson, the group has set about putting a plan into action.

A bit of hacking turned up a floor plan and grounds layout, while a meeting in the guise of interested customers turned up some interesting facts about security, most notably, the contact information of the on call security mage. A meeting with him was arranged for the following day at lunch to draw him away for about an hour. When this window starts, they will disrupt cameras and security drones, while simultaneously staging a false attack on the Astral Plane to draw the attention of the bound spirits. All of this should provide the cover necessary to disable the locks and walk right in.


The past
Rules testing in the before times.

This session was a collection of short encounters to try out some rules and get us familiar with the system. The following events all took place approximately one year prior to start of game.

Wraith: Escaped a drone.
Tracer: Survived his first run, which went horribly wrong.
Zed: Installed a cyberarm that was booby trapped with a weird mass spoofing program.
Argyle: Mage duel!
James’ still unnamed character: Escape with the goods via helicopter.


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